- shard 0 consumes epoch E
- shard 1 consumes epoch E
- shard 1 pg P will split to C
- shard 0 processes query on C, returns DNE
- shard 0 primes slot C
Close race by priming split children before consuming map into each
OSDShard. That way the query will either (1) arrive before E and before
slot C is primed and wait for E, or find the slot present with
waiting_for_split true.