r = read_bulk(sd, p+state_offset, left);
ldout(async_msgr->cct, 25) << __func__ << " read_bulk left is " << left << " got " << r << dendl;
if (r < 0) {
- ldout(async_msgr->cct, 1) << __func__ << " read failed, state is " << get_state_name(state) << dendl;
+ ldout(async_msgr->cct, 1) << __func__ << " read failed" << dendl;
return -1;
} else if (r == static_cast<int>(left)) {
state_offset = 0;
ldout(async_msgr->cct, 25) << __func__ << " read_bulk recv_end is " << recv_end
<< " left is " << left << " got " << r << dendl;
if (r < 0) {
- ldout(async_msgr->cct, 1) << __func__ << " read failed, state is " << get_state_name(state) << dendl;
+ ldout(async_msgr->cct, 1) << __func__ << " read failed" << dendl;
return -1;
}
recv_end += r;
recv_end = recv_start = 0;
}
ldout(async_msgr->cct, 25) << __func__ << " need len " << len << " remaining "
- << len - state_offset << " bytes, state is "
- << get_state_name(state) << dendl;
+ << len - state_offset << " bytes" << dendl;
return len - state_offset;
}
bool already_dispatch_writer = false;
Mutex::Locker l(lock);
do {
- ldout(async_msgr->cct, 20) << __func__ << " state is " << get_state_name(state)
- << ", prev state is " << get_state_name(prev_state) << dendl;
+ ldout(async_msgr->cct, 20) << __func__ << " prev state is " << get_state_name(prev_state) << dendl;
prev_state = state;
switch (state) {
case STATE_OPEN:
char tag = -1;
r = read_until(sizeof(tag), &tag);
if (r < 0) {
- ldout(async_msgr->cct, 1) << __func__ << " read tag failed, state is "
- << get_state_name(state) << dendl;
+ ldout(async_msgr->cct, 1) << __func__ << " read tag failed" << dendl;
goto fail;
} else if (r > 0) {
break;
default:
{
- lderr(async_msgr->cct) << __func__ << " bad state: " << get_state_name(state) << dendl;
+ lderr(async_msgr->cct) << __func__ << " bad state: " << state << dendl;
assert(0);
}
}
lock.Lock();
if (state != STATE_ACCEPTING_WAIT_CONNECT_MSG_AUTH) {
- ldout(async_msgr->cct, 1) << __func__ << " state changed while accept, it must be mark_down, state="
- << get_state_name(state) << dendl;
+ ldout(async_msgr->cct, 1) << __func__ << " state changed while accept, it must be mark_down" << dendl;
assert(state == STATE_CLOSED);
goto fail;
}
if (existing->replacing || existing->state == STATE_CLOSED) {
ldout(async_msgr->cct, 1) << __func__ << " existing racing replace or mark_down happened while replacing."
- << " state=" << get_state_name(existing->state) << dendl;
+ << " existing_state=" << get_state_name(existing->state) << dendl;
reply.global_seq = existing->peer_global_seq;
r = _reply_accept(CEPH_MSGR_TAG_RETRY_GLOBAL, connect, reply, authorizer_reply);
existing->lock.Unlock();
}
ldout(async_msgr->cct, 0) << __func__ << " accept connect_seq " << connect.connect_seq
- << " vs existing csq=" << existing->connect_seq << " state="
+ << " vs existing csq=" << existing->connect_seq << " existing_state="
<< get_state_name(existing->state) << dendl;
if (connect.connect_seq == 0 && existing->connect_seq > 0) {
goto fail_registered;
}
if (state != STATE_ACCEPTING_WAIT_CONNECT_MSG_AUTH) {
- ldout(async_msgr->cct, 1) << __func__ << " state changed while accept_conn, it must be mark_down, state="
- << get_state_name(state) << dendl;
+ ldout(async_msgr->cct, 1) << __func__ << " state changed while accept_conn, it must be mark_down" << dendl;
assert(state == STATE_CLOSED);
goto fail_registered;
}
void AsyncConnection::fault()
{
if (state == STATE_CLOSED) {
- ldout(async_msgr->cct, 10) << __func__ << " state is already " << get_state_name(state) << dendl;
+ ldout(async_msgr->cct, 10) << __func__ << " connection is already closed" << dendl;
return ;
}
if (!once_ready && !is_queued() &&
state >=STATE_ACCEPTING && state <= STATE_ACCEPTING_WAIT_CONNECT_MSG_AUTH) {
ldout(async_msgr->cct, 0) << __func__ << " with nothing to send and in the half "
- << " accept state just closed, state="
- << get_state_name(state) << dendl;
+ << " accept state just closed" << dendl;
center->dispatch_event_external(reset_handler);
write_lock.Unlock();
lock.Lock();
write_lock.Lock();
if (state == STATE_STANDBY && !policy.server && is_queued()) {
- ldout(async_msgr->cct, 10) << __func__ << " state is " << get_state_name(state)
- << " policy.server is false" << dendl;
+ ldout(async_msgr->cct, 10) << __func__ << " policy.server is false" << dendl;
_connect();
} else if (sd >= 0 && state != STATE_CONNECTING && state != STATE_CONNECTING_RE && state != STATE_CLOSED) {
r = _try_send();