// The array ensures left-to-right order of evaluation.
// Usage: VariadicExpand({expr...});
template <typename T, size_t N>
-void VariadicExpand(const T (&a)[N]) {}
+void VariadicExpand(const T (&)[N]) {}
template <typename Struct, typename StructSize>
class FieldsAreMatcherImpl;
return good;
}
- int failed_pos = -1;
+ size_t failed_pos = ~size_t{};
std::vector<StringMatchResultListener> inner_listener(sizeof...(I));
VariadicExpand(
- {failed_pos == -1 && !std::get<I>(matchers_).MatchAndExplain(
- std::get<I>(tuple), &inner_listener[I])
+ {failed_pos == ~size_t{} && !std::get<I>(matchers_).MatchAndExplain(
+ std::get<I>(tuple), &inner_listener[I])
? failed_pos = I
: 0 ...});
if (failed_pos != ~size_t{}) {
//
// See the following article for more details on ULP:
// http://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/
- static const size_t kMaxUlps = 4;
+ static const uint32_t kMaxUlps = 4;
// Constructs a FloatingPoint from a raw floating-point number.
//
typedef typename Floating::Bits Bits;
void SetUp() override {
- const size_t max_ulps = Floating::kMaxUlps;
+ const uint32_t max_ulps = Floating::kMaxUlps;
// The bits that represent 0.0.
const Bits zero_bits = Floating(0).bits();