Summary:
See github issue 574: https://github.com/facebook/rocksdb/issues/574
Basically when we're running in DEBUG mode we're calling `usleep(0)` on
every mutex lock. I bisected the issue to
https://reviews.facebook.net/D36963. Instead of calling sleep(0), this
diff just avoids calling SleepForMicroseconds() when delay is not set.
Test Plan:
bpl=
10485760;overlap=10;mcz=2;del=
300000000;levels=2;ctrig=
10000000; delay=
10000000; stop=
10000000; wbn=30; mbc=20; mb=
1073741824;wbs=
268435456; dds=1; sync=0; r=100000; t=1; vs=800; bs=65536; cs=
1048576; of=500000; si=
1000000; ./db_bench --benchmarks=fillrandom --disable_seek_compaction=1 --mmap_read=0 --statistics=1 --histogram=1 --num=$r --threads=$t --value_size=$vs --block_size=$bs --cache_size=$cs --bloom_bits=10 --cache_numshardbits=4 --open_files=$of --verify_checksum=1 --db=/tmp/rdb10test --sync=$sync --disable_wal=1 --compression_type=snappy --stats_interval=$si --compression_ratio=0.5 --disable_data_sync=$dds --write_buffer_size=$wbs --target_file_size_base=$mb --max_write_buffer_number=$wbn --max_background_compactions=$mbc --level0_file_num_compaction_trigger=$ctrig --level0_slowdown_writes_trigger=$delay --level0_stop_writes_trigger=$stop --num_levels=$levels --delete_obsolete_files_period_micros=$del --min_level_to_compress=$mcz --max_grandparent_overlap_factor=$overlap --stats_per_interval=1 --max_bytes_for_level_base=$bpl --memtablerep=vector --use_existing_db=0 --disable_auto_compactions=1 --source_compaction_factor=
10000000 | grep ops
Before:
fillrandom : 117.525 micros/op 8508 ops/sec; 6.6 MB/s
After:
fillrandom : 1.283 micros/op 779502 ops/sec; 606.6 MB/s
Reviewers: rven, yhchiang, sdong
Reviewed By: sdong
Subscribers: meyering, dhruba, leveldb
Differential Revision: https://reviews.facebook.net/D36963
states_delay[state].store(micro, std::memory_order_relaxed);
}
-void ThreadStatusUtil::TEST_StateDelay(
- const ThreadStatus::StateType state) {
- Env::Default()->SleepForMicroseconds(
- states_delay[state].load(std::memory_order_relaxed));
+void ThreadStatusUtil::TEST_StateDelay(const ThreadStatus::StateType state) {
+ auto delay = states_delay[state].load(std::memory_order_relaxed);
+ if (delay > 0) {
+ Env::Default()->SleepForMicroseconds(delay);
+ }
}
#endif // !NDEBUG