Summary:
Background activities like compaction can negatively affect
latency of higher-priority tasks like request processing. To avoid this,
rocksdb already lowers the IO priority of background threads on Linux
systems. While this takes care of typical IO-bound systems, it does not
help much when CPU (temporarily) becomes the bottleneck. This is
especially likely when using more expensive compression settings.
This patch adds an API to allow for lowering the CPU priority of
background threads, modeled on the IO priority API. Benchmarks (see
below) show significant latency and throughput improvements when CPU
bound. As a result, workloads with some CPU usage bursts should benefit
from lower latencies at a given utilization, or should be able to push
utilization higher at a given request latency target.
A useful side effect is that compaction CPU usage is now easily visible
in common tools, allowing for an easier estimation of the contribution
of compaction vs. request processing threads.
As with IO priority, the implementation is limited to Linux, degrading
to a no-op on other systems.
Closes https://github.com/facebook/rocksdb/pull/3763
Differential Revision:
D7740096
Pulled By: gwicke
fbshipit-source-id:
e5d32373e8dc403a7b0c2227023f9ce4f22b413c
# Rocksdb Change Log
+### New Features
+* Add `Env::LowerThreadPoolCPUPriority(Priority)` method, which lowers the CPU priority of background (esp. compaction) threads to minimize interference with foreground tasks.
+
## 5.13.0 (3/20/2018)
### Public API Change
* RocksDBOptionsParser::Parse()'s `ignore_unknown_options` argument will only be effective if the option file shows it is generated using a higher version of RocksDB than the current version.
#endif
}
+ virtual void LowerThreadPoolCPUPriority(Priority pool = LOW) override {
+ assert(pool >= Priority::BOTTOM && pool <= Priority::HIGH);
+#ifdef OS_LINUX
+ thread_pools_[pool].LowerCPUPriority();
+#else
+ (void)pool;
+#endif
+ }
+
virtual std::string TimeToString(uint64_t secondsSince1970) override {
const time_t seconds = (time_t)secondsSince1970;
struct tm t;
// Lower IO priority for threads from the specified pool.
virtual void LowerThreadPoolIOPriority(Priority /*pool*/ = LOW) {}
+ // Lower CPU priority for threads from the specified pool.
+ virtual void LowerThreadPoolCPUPriority(Priority /*pool*/ = LOW) {}
+
// Converts seconds-since-Jan-01-1970 to a printable string
virtual std::string TimeToString(uint64_t time) = 0;
target_->LowerThreadPoolIOPriority(pool);
}
+ void LowerThreadPoolCPUPriority(Priority pool = LOW) override {
+ target_->LowerThreadPoolCPUPriority(pool);
+ }
+
std::string TimeToString(uint64_t time) override {
return target_->TimeToString(time);
}
"memtable insert with hint with the given prefix size.");
DEFINE_bool(enable_io_prio, false, "Lower the background flush/compaction "
"threads' IO priority");
+DEFINE_bool(enable_cpu_prio, false, "Lower the background flush/compaction "
+ "threads' CPU priority");
DEFINE_bool(identity_as_first_hash, false, "the first hash function of cuckoo "
"table becomes an identity function. This is only valid when key "
"is 8 bytes");
FLAGS_env->LowerThreadPoolIOPriority(Env::LOW);
FLAGS_env->LowerThreadPoolIOPriority(Env::HIGH);
}
+ if (FLAGS_enable_cpu_prio) {
+ FLAGS_env->LowerThreadPoolCPUPriority(Env::LOW);
+ FLAGS_env->LowerThreadPoolCPUPriority(Env::HIGH);
+ }
options.env = FLAGS_env;
if (FLAGS_rate_limiter_bytes_per_sec > 0) {
#ifdef OS_LINUX
# include <sys/syscall.h>
+# include <sys/resource.h>
#endif
#include <algorithm>
void LowerIOPriority();
+ void LowerCPUPriority();
+
void WakeUpAllThreads() {
bgsignal_.notify_all();
}
static void* BGThreadWrapper(void* arg);
bool low_io_priority_;
+ bool low_cpu_priority_;
Env::Priority priority_;
Env* env_;
ThreadPoolImpl::Impl::Impl()
:
low_io_priority_(false),
+ low_cpu_priority_(false),
priority_(Env::LOW),
env_(nullptr),
total_threads_limit_(0),
low_io_priority_ = true;
}
+inline
+void ThreadPoolImpl::Impl::LowerCPUPriority() {
+ std::lock_guard<std::mutex> lock(mu_);
+ low_cpu_priority_ = true;
+}
void ThreadPoolImpl::Impl::BGThread(size_t thread_id) {
bool low_io_priority = false;
+ bool low_cpu_priority = false;
+
while (true) {
// Wait until there is an item that is ready to run
std::unique_lock<std::mutex> lock(mu_);
std::memory_order_relaxed);
bool decrease_io_priority = (low_io_priority != low_io_priority_);
+ bool decrease_cpu_priority = (low_cpu_priority != low_cpu_priority_);
lock.unlock();
#ifdef OS_LINUX
+ if (decrease_cpu_priority) {
+ setpriority(
+ PRIO_PROCESS,
+ // Current thread.
+ 0,
+ // Lowest priority possible.
+ 19);
+ low_cpu_priority = true;
+ }
+
if (decrease_io_priority) {
#define IOPRIO_CLASS_SHIFT (13)
#define IOPRIO_PRIO_VALUE(class, data) (((class) << IOPRIO_CLASS_SHIFT) | data)
}
#else
(void)decrease_io_priority; // avoid 'unused variable' error
+ (void)decrease_cpu_priority;
#endif
func();
}
impl_->LowerIOPriority();
}
+void ThreadPoolImpl::LowerCPUPriority() {
+ impl_->LowerCPUPriority();
+}
+
void ThreadPoolImpl::IncBackgroundThreadsIfNeeded(int num) {
impl_->SetBackgroundThreadsInternal(num, false);
}
// start yet
void WaitForJobsAndJoinAllThreads() override;
- // Make threads to run at a lower kernel priority
+ // Make threads to run at a lower kernel IO priority
// Currently only has effect on Linux
void LowerIOPriority();
+ // Make threads to run at a lower kernel CPU priority
+ // Currently only has effect on Linux
+ void LowerCPUPriority();
+
// Ensure there is at aleast num threads in the pool
// but do not kill threads if there are more
void IncBackgroundThreadsIfNeeded(int num);