From 004769916290d14fd7b5432dcd1e0150ffed08f9 Mon Sep 17 00:00:00 2001 From: Haomai Wang Date: Wed, 25 Feb 2015 23:44:10 +0800 Subject: [PATCH] AsyncConnection: Drop connect_seq increase line Learn commit 249acf62e764f9d08104c1a070e382a2fdab8824 Signed-off-by: Haomai Wang --- src/msg/async/AsyncConnection.cc | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/msg/async/AsyncConnection.cc b/src/msg/async/AsyncConnection.cc index a0deea1f2d47..e230d2a20a3b 100644 --- a/src/msg/async/AsyncConnection.cc +++ b/src/msg/async/AsyncConnection.cc @@ -285,7 +285,6 @@ int AsyncConnection::_try_send(bufferlist send_bl, bool send) // standby? if (is_queued() && state == STATE_STANDBY && !policy.server) { assert(!outcoming_bl.length()); - connect_seq++; state = STATE_CONNECTING; center->dispatch_event_external(read_handler); return 0; @@ -2038,7 +2037,7 @@ void AsyncConnection::fault() if (!(state >= STATE_CONNECTING && state < STATE_CONNECTING_READY)) { // policy maybe empty when state is in accept - if (policy.server || (state >= STATE_ACCEPTING && state < STATE_ACCEPTING_WAIT_SEQ)) { + if (policy.server) { ldout(async_msgr->cct, 0) << __func__ << " server, going to standby" << dendl; state = STATE_STANDBY; } else { -- 2.47.3