From f153bc186e2bc5b372d34d22ea2a866449dcf006 Mon Sep 17 00:00:00 2001 From: John Wilkins Date: Wed, 28 May 2014 17:49:21 -0700 Subject: [PATCH] doc: Made additional changes s/CRUSH/Ceph for pull request #1855 Signed-off-by: John Wilkins --- doc/architecture.rst | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/doc/architecture.rst b/doc/architecture.rst index 488cbca26ed05..d425bd77b3631 100644 --- a/doc/architecture.rst +++ b/doc/architecture.rst @@ -392,11 +392,11 @@ steps to compute PG IDs. #. The client inputs the pool ID and the object ID. (e.g., pool = "liverpool" and object-id = "john") -#. CRUSH takes the object ID and hashes it. -#. CRUSH calculates the hash modulo the number of PGs. (e.g., ``0x58``) to get +#. Ceph takes the object ID and hashes it. +#. Ceph calculates the hash modulo the number of PGs. (e.g., ``58``) to get a PG ID. -#. CRUSH gets the pool ID given the pool name (e.g., "liverpool" = ``4``) -#. CRUSH prepends the pool ID to the PG ID (e.g., ``4.0x58``). +#. Ceph gets the pool ID given the pool name (e.g., "liverpool" = ``4``) +#. Ceph prepends the pool ID to the PG ID (e.g., ``4.58``). Computing object locations is much faster than performing object location query over a chatty session. The :abbr:`CRUSH (Controlled Replication Under Scalable -- 2.39.5