this dodges the race in RGWRealm::create() and RGWZoneParams::create()
that decides whether to set the new object as a default. by calling
set_as_default() with exclusive=true, it will fail with EEXIST if a
default is already set
it also fixes an issue with 'realm pull' on a secondary zone, where a
'default' zone may be created but never actually set_as_default()