* add state.h to encapsulate the state represeting different stages
related to booting an OSD. the boot process of an OSD can be blocked
by
- waiting for PG consuming updated osdmaps
- waiting for osdmaps marking osd.{whoami} up
- waiting for new osdmaps to bring this osd up to speed.
- waiting for current OSD to be healthy
we could chain these "waits" in a more seastarized way, and let
OSD::start() wait on the future returned by this chain. but that'd
requires adding some seastar::shard_future<> as member variables of
`OSD` class, which is a little bit more convoluted than the state
machine approach used in this change. we could switch over to the
`future<>` chain approach, if we found that these futures could have
more consumers than merely `OSD::start()`.
* all osdmaps are now stored in an `std::map` in `OSD`, we can
improve it by
- caching it using an LRU cache
- trimming the stale ones
- persisting the evicted maps into the meta collection in ObjectStore
* superblock is not persited to store, neither is it read from the
store.