In RGWBucketCtl::chown we have one RGWObjectCtx for all objects of a bucket.
In RGWObjectCtx there is a cache mechanism (std::map) for states of objects that will grows
continuously. for buckets with millions of objects this mechanism leads to huge memory usage.
in chown process we really do not need this caching mechanism so we could create one RGWObjectCtx
for every 1000 objects to limit usage of memory.
Fixes: https://tracker.ceph.com/issues/53599 Signed-off-by: Mohammad Fatemipour <mohammad.fatemipour@sotoon.ir>