* @param name entity name to register
* @param lname logical name of the messenger in this process (e.g., "client")
* @param nonce nonce value to uniquely identify this instance on the current host
- * @param features bits for the local connection
*/
static Messenger *create(CephContext *cct,
const std::string &type,
* Create a new messenger instance.
* Same as the above, but a slightly simpler interface for clients:
* - Generate a random nonce
- * - use the default feature bits
* - get the messenger type from cct
* - use the client entity_type
*