uint64_t max_alloc_size, int64_t hint,
std::vector<AllocExtent> *extents, int *count) = 0;
- virtual int alloc_extents(uint64_t want_size, uint64_t alloc_unit,
- int64_t hint, std::vector<AllocExtent> *extents,
- int *count) {
+ int alloc_extents(uint64_t want_size, uint64_t alloc_unit,
+ int64_t hint, std::vector<AllocExtent> *extents, int *count) {
return alloc_extents(want_size, alloc_unit, want_size, hint, extents, count);
}
static int get_level(int64_t total_blocks);
static int64_t get_level_factor(int level);
virtual bool is_allocated(int64_t start_block, int64_t num_blocks) = 0;
- virtual bool is_allocated(ExtentList *blocks, int64_t num_blocks, int blk_off) {
- debug_assert(0);
- return true;
- }
virtual bool is_exhausted() = 0;
virtual bool child_check_n_lock(BitMapArea *child, int64_t required) {
debug_assert(0);
}
int64_t alloc_blocks(int64_t num_blocks, int64_t *start_block);
+ using BitMapArea::alloc_blocks_dis;
int64_t alloc_blocks_dis(int64_t num_blocks,
int64_t blk_off, ExtentList *block_list);
void set_blocks_used(int64_t start_block, int64_t num_blocks);