Throttling Considerations
~~~~~~~~~~~~~~~~~~~~~~~~~
-This change presents a challenge for the existing throttling framework. It is
-critical that the throttling behavior for a single logical client read remains
-consistent, regardless of how many physical OSD operations it is split into.
-The precise method for ensuring that the throttling scheduler correctly
-accounts for these fragmented operations as a single logical unit is an open
-problem that requires further investigation. As such, the design for this
-component is not yet finalised and will be addressed during the implementation
-phase.
+The only place this code interacts with any throttling code is the Objecter
+``throttle`` mechanism. This is a simple mechanism which collects two metrics
+which it calls ``bytes``, derived from bytes transferred, and ``ops``. The ``SplitOp``
+mechanism will be inserted after the throttle processing has completed. No
+attempt will be made to mark a direct reads as multiple ops. We can justify this
+because:
+
+- Avoids changing client behavior too much.
+- When ops are being split into direct reads, the bytes metric should dominate.
+- This is the simpler approach.
Replica Balanced Reads
----------------------