void AsyncConnection::send_keepalive()
{
- ldout(async_msgr->cct, 10) << __func__ << " started." << dendl;
+ ldout(async_msgr->cct, 10) << __func__ << dendl;
std::lock_guard<std::mutex> l(write_lock);
if (can_write != WriteStatus::CLOSED) {
keepalive = true;
void AsyncConnection::mark_down()
{
- ldout(async_msgr->cct, 1) << __func__ << " started." << dendl;
+ ldout(async_msgr->cct, 1) << __func__ << dendl;
std::lock_guard<std::mutex> l(lock);
_stop();
}
void AsyncConnection::handle_write()
{
- ldout(async_msgr->cct, 10) << __func__ << " started." << dendl;
+ ldout(async_msgr->cct, 10) << __func__ << dendl;
ssize_t r = 0;
write_lock.lock();