cout << " --tier-config-rm=<k>[,...]\n";
cout << " unset zone tier config keys\n";
cout << " --tier_type=<type> zone tier type\n";
+ cout << " --sync-from-all[=false] set/reset whether zone syncs from all zonegroup peers\n";
+ cout << " --sync-from=[zone-id][,...]\n";
+ cout << " set list of zones to sync from\n";
+ cout << " --sync-from-rm=[zone-id][,...]\n";
+ cout << " remove zones from list of zones to sync from\n";
cout << " --fix besides checking bucket index, will also fix it\n";
cout << " --check-objects bucket check: rebuilds bucket index according to\n";
cout << " actual objects state\n";
--default set entity (realm, zonegroup, zone) as default
--read-only set zone as read-only (when adding to zonegroup)
--endpoints=<list> zone endpoints
+ --tier-type=<type> zone tier type
+ --tier-config=<k>=<v>[,...]
+ set zone tier config keys, values
+ --tier-config-rm=<k>[,...]
+ unset zone tier config keys
+ --tier_type=<type> zone tier type
+ --sync-from-all[=false] set/reset whether zone syncs from all zonegroup peers
+ --sync-from=[zone-id][,...]
+ set list of zones to sync from
+ --sync-from-rm=[zone-id][,...]
+ remove zones from list of zones to sync from
--fix besides checking bucket index, will also fix it
--check-objects bucket check: rebuilds bucket index according to
actual objects state