// item/bucket names
bool name_exists(const char *s) {
string name(s);
+ return name_exists(name);
+ }
+ bool name_exists(const string& name) {
build_rmaps();
return name_rmap.count(name);
}
bool item_exists(int i) {
return name_map.count(i);
}
- int get_item_id(const char *s) {
- string name(s);
+ int get_item_id(const string& name) {
build_rmaps();
if (name_rmap.count(name))
return name_rmap[name];
return 0; /* hrm */
}
+ int get_item_id(const char *s) {
+ string name(s);
+ return get_item_id(name);
+ }
const char *get_item_name(int t) const {
std::map<int,string>::const_iterator p = name_map.find(t);
if (p != name_map.end())
}
void set_item_name(int i, const char *n) {
string name(n);
+ set_item_name(i, name);
+ }
+ void set_item_name(int i, const string& name) {
name_map[i] = name;
if (have_rmaps)
name_rmap[name] = i;