It's very hard to recover from an invalid crushmap if mons fail
assertions while processing the map, and osds crash while advancing
past an already-fixed map. Skip such broken rules instead of
aborting.
Signed-off-by: Alexandre Oliva <oliva@lsd.ic.unicamp.br>
item = bucket_perm_choose(in, x, r);
else
item = crush_bucket_choose(in, x, r);
- BUG_ON(item >= map->max_devices);
+ if (item >= map->max_devices) {
+ dprintk(" bad item %d\n", item);
+ skip_rep = 1;
+ break;
+ }
/* desired type? */
if (item < 0)
/* keep going? */
if (itemtype != type) {
- BUG_ON(item >= 0 ||
- (-1-item) >= map->max_buckets);
+ if (item >= 0 ||
+ (-1-item) >= map->max_buckets) {
+ dprintk(" bad item type %d\n", type);
+ skip_rep = 1;
+ break;
+ }
in = map->buckets[-1-item];
retry_bucket = 1;
continue;