Remove Endpoint's wait() method as it's unused.
}
// create messenger
- Endpoint *msgr = new Endpoint(this, name, 0);
+ Endpoint *msgr = new Endpoint(this, name);
// now i know my type.
if (my_type >= 0)
friend class SimpleMessenger;
public:
- Endpoint(SimpleMessenger *r, entity_name_t name, int rn) :
+ Endpoint(SimpleMessenger *r, entity_name_t name) :
Messenger(name),
rank(r),
dispatch_thread(this) {
void ready();
//bool is_stopped() { return stop; }
- void wait() {
- dispatch_thread.join();
- }
-
int get_dispatch_queue_len() { return rank->dispatch_queue.get_queue_len(); }
entity_addr_t get_myaddr();