hobject_t *obj = entry->touch_obj(obj_id);
dout(0) << "do_touch " << entry->m_coll.to_str() << "/" << obj->oid.name
- << dendl;
+ << dendl;
_do_touch(entry->m_coll, *obj);
}
_gen_random(gen, size, bl);
dout(0) << "do_write " << entry->m_coll.to_str() << "/" << obj->oid.name
- << " 0~" << size << dendl;
+ << " 0~" << size << dendl;
_do_write(entry->m_coll, *obj, 0, bl.length(), bl);
}
if (entry->m_objects.size() == 0) {
dout(0) << "_prepare_clone coll " << entry->m_coll.to_str()
- << " has no objects to clone" << dendl;
+ << " has no objects to clone" << dendl;
return false;
}
if (!orig_obj) {
dout(0) << "_prepare_clone coll " << entry->m_coll.to_str()
- << " has no object in pos #" << orig_obj_pos << dendl;
+ << " has no object in pos #" << orig_obj_pos << dendl;
return false;
}
if (!orig_obj || !new_obj) {
dout(0) << "_prepare_clone coll " << entry->m_coll.to_str()
- << " has no object (orig: " << orig_obj << " pos #" << orig_obj_pos
- << " ; new: " << new_obj << " #" << new_obj_id << ")" << dendl;
+ << " has no object (orig: " << orig_obj << " pos #" << orig_obj_pos
+ << " ; new: " << new_obj << " #" << new_obj_id << ")" << dendl;
return false;
}
hobject_t *new_coll_old_obj = new_coll->replace_obj(obj_key, obj);
dout(0) << "do_coll_move " << orig_coll->m_coll.to_str() << "/" << obj->oid.name
- << " => " << new_coll->m_coll.to_str() << "/" << obj->oid.name << dendl;
+ << " => " << new_coll->m_coll.to_str() << "/" << obj->oid.name << dendl;
if (new_coll_old_obj != NULL) {
dout(0) << "do_coll_move replacing obj " << new_coll->m_coll.to_str()
- << "/" << new_coll_old_obj->oid.name
- << " with " << obj->oid.name << dendl;
+ << "/" << new_coll_old_obj->oid.name
+ << " with " << obj->oid.name << dendl;
delete new_coll_old_obj;
}