See in_control_t::proceed_or_wait(), should be more friendly to print
the next in_seq to wait or proceed.
Signed-off-by: Yingxin Cheng <yingxin.cheng@intel.com>
*/
seq_t get_in_seq() const requires IS_ONE {
- return in_controls.seq;
+ return in_controls.seq + 1;
}
seq_t get_in_seq() const requires IS_ONE_N {
- return in_controls[seastar::this_shard_id()].seq;
+ return in_controls[seastar::this_shard_id()].seq + 1;
}
seq_t get_in_seq(core_id_t source_core) const requires IS_N_ONE {
- return in_controls[source_core].seq;
+ return in_controls[source_core].seq + 1;
}
bool proceed_or_wait(seq_t seq) requires IS_ONE {