#define READABLE 5 /* set when socket gets new data */
#define READING 6 /* provides mutual exclusion, protecting in_* */
#define WAIT 7 /* wait for peer to connect */
-#define CLOSED 8
+#define CLOSED 8 /* we've closed the connection */
#define SOCK_CLOSE 9 /* socket state changed to close */
#define STANDBY 10 /* standby, when socket state close, no message queued */
struct ceph_entity_addr peer_addr; /* peer address */
struct ceph_entity_name peer_name; /* peer name */
__u32 connect_seq;
+ __le32 in_connect_seq, out_connect_seq;
__u32 out_seq; /* last message queued for send */
__u32 in_seq, in_seq_acked; /* last message received, acked */
/* connect state */
struct ceph_entity_addr actual_peer_addr;
- __u32 peer_connect_seq;
/* out queue */
spinlock_t out_queue_lock; /* protects out_queue, out_sent, out_seq */