cout << " --realm-new-name=<realm new name> realm new name\n";
cout << " --rgw-zonegroup=<zonegroup> zonegroup name\n";
cout << " --rgw-zone=<zone> zone in which radosgw is running\n";
+ cout << " --zone-id=<zone id> zone id\n";
cout << " --zone-new-name=<zone> zone new name\n";
+ cout << " --source-zone specify the source zone (for data sync)\n";
cout << " --default set entity (realm, zonegroup, zone) as default\n";
+ cout << " --read-only set zone as read-only (when adding to zonegroup)\n";
cout << " --endpoints=<list> zone endpoints\n";
cout << " --fix besides checking bucket index, will also fix it\n";
cout << " --check-objects bucket check: rebuilds bucket index according to\n";
--realm-new-name=<realm new name> realm new name
--rgw-zonegroup=<zonegroup> zonegroup name
--rgw-zone=<zone> zone in which radosgw is running
+ --zone-id=<zone id> zone id
--zone-new-name=<zone> zone new name
+ --source-zone specify the source zone (for data sync)
--default set entity (realm, zonegroup, zone) as default
+ --read-only set zone as read-only (when adding to zonegroup)
--endpoints=<list> zone endpoints
--fix besides checking bucket index, will also fix it
--check-objects bucket check: rebuilds bucket index according to