especially osd_types.h, maybe affect compile speed.
Signed-off-by: Xiaowei Chen <chen.xiaowei@h3c.com>
#include "OSD.h"
#include "PGBackend.h"
-#include "osd_types.h"
-#include <boost/optional/optional_io.hpp>
#include "erasure-code/ErasureCodeInterface.h"
#include "ECTransaction.h"
#include "ECMsgTypes.h"
#include "OSD.h"
#include "PGBackend.h"
-#include "osd_types.h"
#include "ECUtil.h"
-#include <boost/optional/optional_io.hpp>
#include "erasure-code/ErasureCodeInterface.h"
class ECTransaction : public PGBackend::PGTransaction {
#include "OSD.h"
#include "PGBackend.h"
-#include "osd_types.h"
-#include "../include/memory.h"
+#include "include/memory.h"
struct C_ReplicatedBackend_OnPullComplete;
class ReplicatedBackend : public PGBackend {