objects->clear();
- while (objects->size() == 0) {
+ while (objects->empty()) {
bool objects_remain = get_objects(&unfiltered_objects, 20);
if (!objects_remain)
return false;
//set up initial removes
for (int i = 0; i < concurrentios; ++i) {
- if (objects.size() == 0) {
+ if (objects.empty()) {
// if there are fewer objects than concurrent ios, don't generate extras
bool objects_found = more_objects_matching_prefix(prefix, &objects);
if (!objects_found) {
lock.Unlock();
// get more objects if necessary
- if (objects.size() == 0) {
+ if (objects.empty()) {
objects_remain = more_objects_matching_prefix(prefix, &objects);
// quit if there are no more
if (!objects_remain) {