Signed-off-by: Adam C. Emerson <aemerson@redhat.com>
DaemonStateCollection daemons;
if (svc_type == "") {
- daemons = std::move(daemon_state.get_all());
+ daemons = daemon_state.get_all();
} else if (svc_id.empty()) {
- daemons = std::move(daemon_state.get_by_service(svc_type));
+ daemons = daemon_state.get_by_service(svc_type);
} else {
auto key = DaemonKey(svc_type, svc_id);
// so that the below can be a loop in all cases
// save adjusted snaps for this object
dout(10) << coid << " snaps " << old_snaps << " -> " << new_snaps << dendl;
snapset.clone_snaps[coid.snap] =
- std::move(vector<snapid_t>(new_snaps.rbegin(), new_snaps.rend()));
+ vector<snapid_t>(new_snaps.rbegin(), new_snaps.rend());
// we still do a 'modify' event on this object just to trigger a
// snapmapper.update ... :(