...so that they pass when they get unlucky with thrashing.
This will vastly decrease the probability of failure, but failure will
always be possible when a timeout is in place.
Fixes: #8193
Signed-off-by: Sage Weil <sage@inktank.com>
// do a bunch of writes and make sure the hitsets rotate
utime_t start = ceph_clock_now(NULL);
- utime_t hard_stop = start + utime_t(count * period * 12, 0);
+ utime_t hard_stop = start + utime_t(count * period * 50, 0);
time_t first = 0;
while (true) {
// do a bunch of writes and make sure the hitsets rotate
utime_t start = ceph_clock_now(NULL);
- utime_t hard_stop = start + utime_t(count * period * 12, 0);
+ utime_t hard_stop = start + utime_t(count * period * 50, 0);
time_t first = 0;
int bsize = alignment;